Thursday, July 19, 2012

The Man Without A Gamertag

Whenever I discuss gaming with my peers or constituents the conversation always turns stale when the subject of multiplayer is brought to the table.  You see while many members of my generation are obsessed with disemboweling each other in a rather mindless community setting, I’ve never really understood the appeal.  In fact the whole phenomena seems akin to sadomasochism from my perspective; in the sense that it offers instant visceral gratification for those who invest the time to develop a tolerance to the whole ordeal while simultaneously offering a rude awakening for those who just decided look around town and accidentally stumbled into the wrong building (I digress).  Despite the fact that I don’t personally invest the time or energy to become proficient in online fratricide, millions and millions of gamers regard it as a lifestyle and instantly label you as casual or ignorant (often interchangeable with queer or pussy in multiplayer vernacular) for not wasting as much time as they have learning their trade.

   Trolls aside, the cynical, jaded side of me of can’t help but to notice that the popularity of multiplayer spawns the perfect opportunity for game developers to cut corners.  For example: when’s the last time you played a F.P.S. for the narrative or new I.P.?  It’s been a while.  See, developers are reasonably intelligent people so they understand that: old I.P. + rabid and devoted fan base = huge profit margin.  In other words; why should devs create anything new or waste resources on innovation when they can recycle the same game year after year while justifying the hefty price tag by offering a “more complete” muiltiplayer experience, since when has it been okay to allow your game to stagnate so much that muiltiplayer is the sole selling-point!?!  The biggest transgression manifest itself in the form of micro-transactions so that after you spent $60.00 on a game and decide to play online  you realize that in order to stay competitive in the online community you have to shell out more of your disposable income for “a new weapons pack” (or some related feature like that).

   Now the purpose of this post (or rant) was not to condemn the online experience or belittle those who enjoy multiplayer; but rather to address the disturbing effect it seems to have on the gaming industry in general.  If you enjoy Tea-bagging you fallen digital adversary by all means continue.  I, however, prefer innovative game-play and a deeper, well written narrative in my games and it seems like I have fallen into the minority.  Which causes me to fear a great stagnation of the industry……only time will tell.  

-Ron

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